- Joined
- Mar 17, 2018
- Messages
- 15
- Reaction score
- 6
- First Language
- English
- Primarily Uses
- RMMV
Engine: RPGMaker MV
Synopsis:
Concept: The instalment is a casual turn based RPG with dialogues, and abilities based on cooldown instead of mana requirements and non-random encounters (all enemies are visible on the map and you can trigger the battles but without everything being skippable since they are required for quests and exp). Most of the assets used are the engine's original assets with a few paid DLCs for boss fights, animations, and tilesets. Each character has their own weapon for the entire story which levels up with them and does not need to be changed so the shops sell mostly refreshments and are used for dialogues of main story & side quests. In general its not supposed to be somtehing difficult so by taking advantage of most of the aspects it is easy and enjoyable to continue through.
Positions Needed: I am in need of an artist for 2 tasks. The first task is the cover art which will include a few characters (together with the protagonist), a background and the title, the characters appearance must be based on their sprites which already exist. I can help with the background of the cover as much as i can but i can't draw the characters myself. I am not too picky or anything a simple art representation of them based on the sprites would be fine. The second task is a background for the main menu which will include 2 characters total.
My Role(s)/Position(s): Since i am only in need of an artist for two specific tasks i am doing everything else myself unless if there is need for more details or alterations of what i worked on (after you see the sprites and what type of cover i want etc) its free to discuss.
Synopsis:
Concept: The instalment is a casual turn based RPG with dialogues, and abilities based on cooldown instead of mana requirements and non-random encounters (all enemies are visible on the map and you can trigger the battles but without everything being skippable since they are required for quests and exp). Most of the assets used are the engine's original assets with a few paid DLCs for boss fights, animations, and tilesets. Each character has their own weapon for the entire story which levels up with them and does not need to be changed so the shops sell mostly refreshments and are used for dialogues of main story & side quests. In general its not supposed to be somtehing difficult so by taking advantage of most of the aspects it is easy and enjoyable to continue through.
Positions Needed: I am in need of an artist for 2 tasks. The first task is the cover art which will include a few characters (together with the protagonist), a background and the title, the characters appearance must be based on their sprites which already exist. I can help with the background of the cover as much as i can but i can't draw the characters myself. I am not too picky or anything a simple art representation of them based on the sprites would be fine. The second task is a background for the main menu which will include 2 characters total.
My Role(s)/Position(s): Since i am only in need of an artist for two specific tasks i am doing everything else myself unless if there is need for more details or alterations of what i worked on (after you see the sprites and what type of cover i want etc) its free to discuss.
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