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So I'm creating my RPG game, but I want to manipulate a feature,
the damage system, specifically the "miss" system.
How can I make it so that when an attacker misses a hit
they recieve 20% damage of the initial attack they used?
Thanks in advance for any advice

the damage system, specifically the "miss" system.
How can I make it so that when an attacker misses a hit
they recieve 20% damage of the initial attack they used?
Thanks in advance for any advice



