So, I had this idea for a "Story Battle System". The best way that I can describe it, is that each battle is akin to a choose your own adventure game.
For example, our hero enters a room that an enemy is in, and the battle begins. The player has multiple choices:
-Move behind a large rock
-Rush towards the enemy
-Pick up the torch from the wall
-Attempt to rush to the exit
Based on what choice they make. the enemy will take an action (sometimes damaging the opponent, or causing some hinderance for the player).
The player is then given another set of choices based on what action the enemy used, which would be predetermined by what they did earlier.
Here's another example:
-Player chooses to rush to the exit
-Snake shoots a poison gas cloud at the exit, player gets poisoned
-Player chooses to take cover behind a large rock
-Snake moves to the other side of the rock
-Player takes a 50% sneak attack chance
-Snake gets hit for damage, and retreats to a set position
-Player charges up a spell
-Snake moves behind obstacle
-Player casts spell, which does just enough AOE damage to kill the snake
In my mind, this seems like it would take a large amount of eventing to do properly, but I think it would bring a very unique battle system to the table.
What do you all think?
For example, our hero enters a room that an enemy is in, and the battle begins. The player has multiple choices:
-Move behind a large rock
-Rush towards the enemy
-Pick up the torch from the wall
-Attempt to rush to the exit
Based on what choice they make. the enemy will take an action (sometimes damaging the opponent, or causing some hinderance for the player).
The player is then given another set of choices based on what action the enemy used, which would be predetermined by what they did earlier.
Here's another example:
-Player chooses to rush to the exit
-Snake shoots a poison gas cloud at the exit, player gets poisoned
-Player chooses to take cover behind a large rock
-Snake moves to the other side of the rock
-Player takes a 50% sneak attack chance
-Snake gets hit for damage, and retreats to a set position
-Player charges up a spell
-Snake moves behind obstacle
-Player casts spell, which does just enough AOE damage to kill the snake
In my mind, this seems like it would take a large amount of eventing to do properly, but I think it would bring a very unique battle system to the table.
What do you all think?
Here is a video of how the system will look, please excuse the terrible video quality!With a friendly bump, comes another choice I would like more feedback on. I'm currently trying to decide which style works better for the Story Choice Battle System (SCBS), and I would love your thoughts. The two styles are as follows:
1. Three choices to choose from each turn, giving the player more freedom, and making each battle more unique.
Downsides are less ability to add interactive mechanics with the environment, and a lot of eventing time.
Playtime of 4 rounds before cycling back to 0.
Possible combinations per round, starting with the first: 0, 3, 9, 27, 81(yikes)
2. Two choices to choose from each turn, allowing more interactivity with the environment, and less eventing time.
Downsides are less of a feeling for freedom for the player, and not much flair to the battles.
Playtime of 6 rounds before cycling back to 0.
Possible combinations per round, starting with the first: 0, 2, 4, 8, 16, 32, 64(still yikes)
As you can see, I have a heck of a choice to make here. Any input would be great!
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