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Introducing my "Talk Function", I call it the "Empath System", for my battle system. Similar to shin megami tensei but with more depth and a little bit more complex. It's designed to add flavor and make battles more "Lively". Based on personality and emotional responses from monsters. Depending on your choices, this may offer positive or negative effects in battle. Such as gifted items, more gold rewards, Buffs/debuffs, or conditions/states, the monster might even flee etc. The most important feature of the "Empath System" at the end game based on the amount of Monsters that Like You, will determine your popularity rating and offer different endings.

What are your thoughts? Do you like it? Do you think it adds character to battles, where most battle systems are rather generic and don't add any flavor.

What do you think of the Encounter Flavor Text? When the battle is initiated?

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