Need guidance

Kes

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I suggested to you that you did not have a graphic in the box (and, btw, you are using the graphic for a cow, not a boar, as far as I can tell) and use the 'change graphic' command so that it only becomes visible at the appropriate time i.e. when you are about to fight it.  After the fight, the graphic, quite rightly, has gone because you've used a self switch to change to a blank page.  

Look closely at the event you have posted in post #18.  You have the whole fight sequence in the conditional branch of when the friend is IN the party, not in the ELSE branch.  You have turned the whole event back to front.
 

ChristianCrossX

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I'm using the cow cause RTP does not have a boar, it's all place holder.

so I changed it around.

but the rest of it still does not work(house event).

update on the house event:

if i go in to the house with the friend, the event there won't run after i beat the boar. but if i go after the friend leaves the party and i beat the boar the event in the house works.

i'm thinking that one i enter the house before the boar fight the event runs the else condition that has nothing in it. so when i go back after the boar fight the event is already done. Nope that does not change anything, even after changing the branch still same result.

seriously to anyone that reads this and has drop box and wants a crack at this. it's just one event, see for yourself.

i realy want to know what is going on so i can prevent it from happening or at least fix it on my own.
 
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Kes

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i'm thinking that one i enter the house before the boar fight the event runs the else condition that has nothing in it. so when i go back after the boar fight the event is already done.
Put some snippet of conversation in there as a test of whether it is running or not. 

And for the last time - in the house event, look at where you have put the self switch A.  You have, once again, put it after the branch instead of inside the branch that you want to be the defining branch.  Of course it never runs again.  By setting it up the way you have, interact with it once (irrespective of whether the switch is on or not) and it will activate the blank page.  Please, please take my word on this, and put the self switches where I suggest.  
 

ChristianCrossX

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So the switch is in the branch now, it's in the event's branch and not the else right?

as for the else, i wrote a litle thing in it(pic bellow of bottom of the event) and when i enter the house

before the boar fight it just loops forever.

boar_5.png
 
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Kes

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Because you have it on autorun it will loop until you end it.

You have 2 choices (or at least 2 choices, maybe you can think of others.).  Your basic problem is you cannot have an autorun event with a conditional branch, when that event could potentially be run several times.  You would need to have a fresh page for every potential time, and it would be a nightmare.

The most straightforward way is to put the conditional event into the transfer event into the house.  If the boar fight switch is ON, then you have the transfer and then all that dialogue.  In the ELSE branch (i.e. the fight hasn't happened) you just have the transfer event and nothing else.

The other choice is to have something preventing you returning to the house until you have had the fight.  Players tend to dislike unexplained blocks.
 

ChristianCrossX

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Ok at first I didn't get what you were saying.

Make a branch event where the door is on the inside, condition is the boar fight, else is the normal transfer.

I did that i put the self switch the cutscene branch, went and fought the boar and still nothing when i came back, the door event in else worked.

I tried putting the self switch in the else branch just to see what happens and i can't leave the house.

do i leave the event on player touch or switch it to outorun or something else?

what if i put the cut scene branch on one page and set it to outo run and leave the door event in alse on the other page?

About damn time!!!!!!!!!!!!!!!!!!!!!!!!!!!

In the end just so other that might run in to this type of problem here is what I did.

I put a event on the floor near the door but not where the trasfer spawn is. I set to the proper switches in branch that has no else. Made it so thet the vent on the floor is through, because they got stuck on it. had to modify the move route so that it matches the new location. And that was it. It worked.

I walk in to the house before the boar event and nothing happens, after boar event I get the cut scene, and the mother's text changes to the new text after the cut scene is over.
 
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ChristianCrossX

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Found something intrestin that was not suggested in this whole mess.

 so the problem with branch and else was that when i walked in the house one the empty else would run so when i came back after defeating the boar the cutscene would not run(this is only if I had auto run as trigger). I solved it by puting and erase event in the else branch so that each time I walk in the house the else runs and we all know what erase event does. so now when i defeated the boar and came back in to the house i got the cut scene(auto run). BUt since it has self switch on it does not repeat each time i enter the house.

 this wasn't sugested by anyone and i thought i should share just in case others might need.
 
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