Myste_267

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So I was fixing up some bosses' content scripts and improving their conditions. and when I went to test it by going over to my Guild manager, it just freezes the player. it worked fine before. no freezes. a bit of lag, though i think thats because my laptop is doo doo- but it was working fine! I don't know why the player freezes but I'm sure enough that it's the switch's fault here.

Refernce pictures: (focusing on the orc quest cause that was the last thing i was working on before the bug)
1649407616189.png1649407641344.png1649407670909.png1649407688984.png

1649407842052.png

the reason why i think its the switches fault is that when i manually tick on a switch, it freezes the player. and its not just with the orc quest switch either. its any of them. now i'm here feeling stumped cause how do i fix this?

Orc script reference:
1649408076004.png
1649408100655.png
 

Andar

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OK, there are several things here

First, please make sure to give your topics a title that tells us what it is about - everyone posts to get help.
Second, please report your topic to have it moved to the support it belongs to - this has nothing to do with the Luna Engine.

As for your problems:
if a switch or variable behaves differently than intended, then it is almost always because the switch or variable is used somewhere else as well. This is one reason why we always tell people to name their variables and switches so that they know they are in use and where.

However that is only half of it.
You can search for your switches and if they are used by other events they will be listed, BUT not if they are used by plugins.

And that is why everyone always tells to always configure a plugin as soon as it is added to a game.
Because that "configuring" includes checking if a plugin uses a switch or variable and if yes, assign and name a variable to it so that it doesn't interfere with your events.

And from everything you tell it is most likely that you have added plugins that use the same switches or variables as the event you have problems with. You now have to check through all of their configurations to find where the wrong switches are configured and change that.
 

caethyril

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I've moved this thread to MV Support. Thank you.

 

Myste_267

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I fixed it. turns out the real problem was because I had the quests' common events set to autorun. turns out I was just being an idiot.
 

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