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- Jul 27, 2014
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Hi!
I'm working on an adventure game. I'm not totally new to RMVXAce, but I'm not a professional either, so excuse me if the question is a bit noobish.
My problem is, that I would like to make an adventure game in which you can make decisions. If you make the wrong one, you die and you have to restart from a checkpoint. But there are no checkpoints in the game as far as I know. I tried out some scripts, but none of them worked as I wanted them to work.
These are the scripts I tried out:
Checkpoint System by Bravo2Kilo This only works when dying in a battle, but my game has no battles in it, you can only die by making a wrong decision
Game Over+ by Todd This isn't even the thing I wanted, I'm just writing it down because this was the second match in google
Checkpoint Gameover by Mithran This looked like the script I'd need, but sadly, it did not work.
Can anyone help me? Do I even need scripts for this to work, or I just wasted a lot of time trying to use these in my game?
[sorryformyenglish]
Edit: There are decisions everywhere in my game, and I want the player not to notice when there's a checkpoint anyways. This is why I don't want to use the save/load screen.
I'm working on an adventure game. I'm not totally new to RMVXAce, but I'm not a professional either, so excuse me if the question is a bit noobish.
My problem is, that I would like to make an adventure game in which you can make decisions. If you make the wrong one, you die and you have to restart from a checkpoint. But there are no checkpoints in the game as far as I know. I tried out some scripts, but none of them worked as I wanted them to work.
These are the scripts I tried out:
Checkpoint System by Bravo2Kilo This only works when dying in a battle, but my game has no battles in it, you can only die by making a wrong decision
Game Over+ by Todd This isn't even the thing I wanted, I'm just writing it down because this was the second match in google
Checkpoint Gameover by Mithran This looked like the script I'd need, but sadly, it did not work.
Can anyone help me? Do I even need scripts for this to work, or I just wasted a lot of time trying to use these in my game?
[sorryformyenglish]
Edit: There are decisions everywhere in my game, and I want the player not to notice when there's a checkpoint anyways. This is why I don't want to use the save/load screen.
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