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So in my game, players can forage for food, plants, wood, etc. on the world map. Some notes so far about the mechanics and related mechanics...
The issue I'm currently running into is that I can't think of a reason why a player wouldn't just only forage for food when their food gets low. I thought about dropping their Sleep when they forage but then I feel like the game becomes a mix of only foraging and sleeping in the early levels when/if they have low Forage skill. So I thought about not having the forage skill give a significant amount of food, or perhaps if their Forage skill is low maybe they eat poisoned berries more often or something but then the forage skill becomes not worth it until it's nearly maxed out so that there's no risk to foraging.
I'd love to hear some feedback on this mechanic and your ideas on how to improve this mechanic to make it either not useless or not OP for restoring food.
- You forage better in forest areas than in other regions.
- The player also needs to be able eat and sleep or their health stops dropping.
- The amount that you forage/collect is determined by both a d20 roll + Forage Skill
The issue I'm currently running into is that I can't think of a reason why a player wouldn't just only forage for food when their food gets low. I thought about dropping their Sleep when they forage but then I feel like the game becomes a mix of only foraging and sleeping in the early levels when/if they have low Forage skill. So I thought about not having the forage skill give a significant amount of food, or perhaps if their Forage skill is low maybe they eat poisoned berries more often or something but then the forage skill becomes not worth it until it's nearly maxed out so that there's no risk to foraging.
I'd love to hear some feedback on this mechanic and your ideas on how to improve this mechanic to make it either not useless or not OP for restoring food.

