So, I have this plugin, but I need to add a feature. I originally asked the author himself if he could make an edit for me, but he said he was busy and actually gave me permission to edit it myself and ask for help if needed. Here's the segment of the plugin I need to edit (It's my edited version, I don't know why I put "+ 0"):
Now, here's the thing.
What I want to do is define each actor a certain in-game variable. How this will be done is via note tags. For instance, I put <var = 22> in an actor's note tags, and it will use game variable 22 for that actor. When the plugin sets the animation index, it should check the value of the variable defined for each actor, before setting the character index. If the value of the variable is 0, or there is no variable defined for the actor, it sets the character index to the value of "vara". But if the value of the variable is something other then 0, it sets the character index to the value of "varb". The reason I put "varc" is because those should be set to either "vara" or "varb" depending on the value of the actor's defined variable.
Code:
Skurry.CA.setAnimIndex = function(ind) {
vara = ind + 0;
varb = ind + 4;
$gamePlayer._characterIndex = varc;
$gamePlayer.followers()._data.forEach(function(actor) {
actor._characterIndex = varc;
}
);
};
Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
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