Need help for my Pokemon stats Plugin

Draga

Villager
Member
Joined
Dec 5, 2015
Messages
15
Reaction score
2
First Language
German
Hi :)


I started to make my first plugin and I'm a little stuck. I want to change the way of how the parameters of the Actors(classes) are calculated (I want to use the Pokemon formula and not using the standard parameter curves) but I'm starting to think the way I tried is completely wrong.


Maybe one of you could have a quick look on my script and give me a little advice?


Would be super awesome :)


Link to my Plugin: https://www.dropbox.com/s/4378mhbjt8d2a7u/GPKMsPokemonStats.js?dl=0


here are some things I don't understand:


1) How does the " Object.defineProperties(Game_BattlerBase.prototype, { " works? and when is this method called?


2) I don't think that " this.setupAll(); " belongs in the " Game_BattlerBase.prototype.initMembers = function() " but when it's not in there, I get an error when I open the menu.


3) I get an error when I start a battle.


4) "question" in line 86
 

Draga

Villager
Member
Joined
Dec 5, 2015
Messages
15
Reaction score
2
First Language
German
Thread can be closed. I figured everything out. :)
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

Day 9 of giveaways! 8 prizes today :D
He mad, but he cute :kaopride:

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.

Forum statistics

Threads
106,040
Messages
1,018,476
Members
137,824
Latest member
dobratemporal
Top