Need help in battle event in troops tab

kirosaki

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Here's the thing i wanted to make a new pattern for my battler or enemies to attack... i wanted them to speak.. when casting spell as such... so i decided to use the battle events under troops tab.. but im having problem.. ther battle event just wont trigger... what went wrong? was it the turn formula? and by the way i wanted it to be by turn.. not by monster or char hp.. here's a SS of it... please help...

battle event.jpg

this is the sample event battler i have made..

enemy stat.jpg

and this is the enemy parameter i have..
 

kirosaki

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please i need it now.. i can't move on until i fix this..
 

Andar

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No one will answer that question until you give us more informations about the problem.

For example what are the other troop events for? perhaps one of them blocks this one?

Or what are those script commands used for? they're custom commands, so no one can tell what that's going to do.

One suggestions:

Make a new troop and test only that event in it (without dozens other troop events), and test it without special functions, only with show text and step-by-step addition of commands until you got it working.
 

Daughter of Evil

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May I ask what kind of battle system are you using? The information you gave is kinda broad. Try to add more details and maybe we can possible help you. :)
 
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kirosaki

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i'm using MOG AT Battle script.. and the only thing those command does is show a picture.. then plays SE and then do a force attack 10 times.. then displays the poicture again.. then force a skill.. then pause then attack the same target... it was working until.. i made the monster a Boss with a lot of HP an ofcourse boosted stats.. like damage and agility.. does agility affects the probability of the battle events making it less priority.. and use the skill parameter from the monster info instead??... its working fine when it has a normal stats.. but i cant do that.. i'm making it more spectacular cause she's going to be the last boss..  hopes this info helps... i already tried starting a new project but still doesnt seems to work when i boosted the stats... i need it at high stats.. because its the final boss.. not a normal monster from fields... thanks for the reply

EDIT: and oh by the way... when i drop the agility to 100 lower.. she does practically nothing just stand there and wait to die.. and.. if you could just give me a sample formula for the turn event in this battle event.. would be much apprecieted.. thanks in advance..
 
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kirosaki

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No one will answer that question until you give us more informations about the problem.

For example what are the other troop events for? perhaps one of them blocks this one?

Or what are those script commands used for? they're custom commands, so no one can tell what that's going to do.

One suggestions:

Make a new troop and test only that event in it (without dozens other troop events), and test it without special functions, only with show text and step-by-step addition of commands until you got it working.
i'm using MOG AT Battle script.. and the only thing those command does is show a picture.. then plays SE and then do a force attack 10 times.. then displays the poicture again.. then force a skill.. then pause then attack the same target... it was working until.. i made the monster a Boss with a lot of HP an ofcourse boosted stats.. like damage and agility.. does agility affects the probability of the battle events making it less priority.. and use the skill parameter from the monster info instead??... its working fine when it has a normal stats.. but i cant do that.. i'm making it more spectacular cause she's going to be the last boss..  hopes this info helps... i already tried starting a new project but still doesnt seems to work when i boosted the stats... i need it at high stats.. because its the final boss.. not a normal monster from fields... thanks for the reply

EDIT: and oh by the way... when i drop the agility to 100 lower.. she does practically nothing just stand there and wait to die.. and.. if you could just give me a sample formula for the turn event in this battle event.. would be much apprecieted.. thanks in advance..
 

Andar

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Sorry about the incomplete post above - I clicked the wrong button and then my internet connecton failed.

Since you're not using the default battles, you're limiting the number of people who can help you.

In default, agility only influences when the enemy/actor will act in that turn - but in another battlesystem (especially those who aren't turn based) agility can have any effect chosen by the scripter.

Since the number of people who can give specific help is limited, you're the one that has to make the testing to check for possible errors - including removing parts that are functional until you have identified the part that has the bug.

First, check if the problem is with the content of the event by making a similiar event in a temporary troop that contains nothing but a show text command.

The turn formula you used in the event indicates that in default battle system, it should run every turn starting with the second turn.

But if MOG made an active time battle, it might very well be that he disabled the turns completely - then this approach wouldn't work anyway.

If turns are used in MOG's battle system and it still doesn't work, then you need to remove the other troop events until the turn condition works, and then check the last event removed what in that might have caused the error.

If the troop event is triggered correctly once everything but a show text is removed, then you'll add the other commands again, checking after each added command if it still works until you've found the problem.
 

kirosaki

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Sorry about the incomplete post above - I clicked the wrong button and then my internet connecton failed.

Since you're not using the default battles, you're limiting the number of people who can help you.

In default, agility only influences when the enemy/actor will act in that turn - but in another battlesystem (especially those who aren't turn based) agility can have any effect chosen by the scripter.

Since the number of people who can give specific help is limited, you're the one that has to make the testing to check for possible errors - including removing parts that are functional until you have identified the part that has the bug.

First, check if the problem is with the content of the event by making a similiar event in a temporary troop that contains nothing but a show text command.

The turn formula you used in the event indicates that in default battle system, it should run every turn starting with the second turn.

But if MOG made an active time battle, it might very well be that he disabled the turns completely - then this approach wouldn't work anyway.

If turns are used in MOG's battle system and it still doesn't work, then you need to remove the other troop events until the turn condition works, and then check the last event removed what in that might have caused the error.

If the troop event is triggered correctly once everything but a show text is removed, then you'll add the other commands again, checking after each added command if it still works until you've found the problem.
well i guess i can do that.. thanks for the advice.. i'll try and try again until i found out what went wrong.. i'm not sure thought mogat disables the turns.. cause it was working fine with low stat monster.. i'll post later if everything fails.. and add more details about it/... thanks sire..
 

Celianna

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kirosaki, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.


I've moved this thread to script support. Please be sure to post your threads in the correct forum next time. Thank you.
 

kirosaki

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kirosaki, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.

I've moved this thread to script support. Please be sure to post your threads in the correct forum next time. Thank you.
i'm sorry! i'm just new here.. iregistered because im having problems with the battle event turn formula.. evrytime i tried to the event just wont trigger when using the turn event.. but it does occur when the enemy have a low stats.. but i need the enemy to have a higher stats.. cause it would be the final boss of the game.. i've tried every suggestion they said.. but still no luck.. i also tried removing the mog AT script but still the event wont just trigger.. what should i do? can you suggest a turn formula right after turn 0 0.. thanks and im sorry.. XD
 

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