- Joined
- Jul 11, 2017
- Messages
- 1
- Reaction score
- 0
- First Language
- French
- Primarily Uses
- RMMV
I want to make a spell-chaining magic system.
It would look like (for example):
- First turn : Create one Air Orb and keep it. (Like rotating around the character.)
- Second Turn : Create one Fire Orb and keep it. (Same here.)
- Third Turn : Release the two Orbs and deal Air/Fire damages. (And the two Orbs are released.)
I know it looks simple, but i don't know how to tell the game there's two orbs, so as it can keep it in memory for
later damages.
If you know a plugin, or any way to make this work, that would be great
.
PS : It would be great too if the player can cast two Orbs in one turn, spending twice MP, of course, and release it whenever he wants. But that's another problem.
It would look like (for example):
- First turn : Create one Air Orb and keep it. (Like rotating around the character.)
- Second Turn : Create one Fire Orb and keep it. (Same here.)
- Third Turn : Release the two Orbs and deal Air/Fire damages. (And the two Orbs are released.)
I know it looks simple, but i don't know how to tell the game there's two orbs, so as it can keep it in memory for
later damages.
If you know a plugin, or any way to make this work, that would be great
PS : It would be great too if the player can cast two Orbs in one turn, spending twice MP, of course, and release it whenever he wants. But that's another problem.