Need help in game mechanics (Spell Chaining)

AeroMegaStar

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I want to make a spell-chaining magic system.

It would look like (for example):
- First turn : Create one Air Orb and keep it. (Like rotating around the character.)
- Second Turn : Create one Fire Orb and keep it. (Same here.)
- Third Turn : Release the two Orbs and deal Air/Fire damages. (And the two Orbs are released.)

I know it looks simple, but i don't know how to tell the game there's two orbs, so as it can keep it in memory for
later damages.

If you know a plugin, or any way to make this work, that would be great :D.

PS : It would be great too if the player can cast two Orbs in one turn, spending twice MP, of course, and release it whenever he wants. But that's another problem.
 

Andar

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if you want exact those options, ou'll have no choice but request a plugin written for that.
A very limited form of that could be implemented by using states to store one orb each, but that won't be the same on many accounts.

[move]Plugin Request[/move]
 

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