Need help on a couple of things

Slashman177

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I am quite a beginner maker but thanks to everyone here I could provide my game really nice additions :)  

There are a few things I haven't found a tutorial about and need help with:

-I would like the BGM of the map to stay in battle, without interrupting (like in FF7, Shinra Building at the trail of blood part)

-Seperated sound effects for Bosses and regular enemies, I managed to find the Zelda: A link to the past's sound effects and give the respective dying sounds for them but not when they are getting hit (regular mobs damage sound for both).

-Custom music and animation delay fix: For the music I tried to minimize to the maximum the size of my music files without killing quality

 but even at 3657 ko it has a big delay before the music starts. Mostly the same thing for the animation, except for the dying boss fading animation it is much slower than normal.

-Button command memory fix: After choosing "cursor memory" in the game settings, if a character has Magic and Special skills in the battle menu list, the 3rd option will not be memorized the next turn, therefore having to go selecting it again instead of keeping space bar pressed to quickly end the turn. (Maybe I'm lazy but saves time)

Thanks in advance! :)
 

Berylstone

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I am quite a beginner maker but thanks to everyone here I could provide my game really nice additions :)

There are a few things I haven't found a tutorial about and need help with:

-I would like the BGM of the map to stay in battle, without interrupting (like in FF7, Shinra Building at the trail of blood part)
There are likely different ways to do this.  But what I do is use an event (auto run or parallel work best IMHO) to trigger combat and save the BGM before battle then just replay it.

Save BGM

Fade Out: BGM 10 seconds

Battle Processing: Troop 1

Then in your Battle Event just add Replay BGM

Note that the Fade Out: BGM command is important.... or at least for me it seemed to be.  Without using it I was having some issues getting it to work. 
 
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Dalamar

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A) You would have to change the battle music to the same as the bgm track playing in that map.

C) Look up PreloadManager in the master plugin list
 

Slashman177

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Point A is sorta ok now, but the BGM restarts after each battle

Point C didn't work, there's still a delay.
 

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