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I am quite a beginner maker but thanks to everyone here I could provide my game really nice additions :)  

There are a few things I haven't found a tutorial about and need help with:

-I would like the BGM of the map to stay in battle, without interrupting (like in FF7, Shinra Building at the trail of blood part)

-Seperated sound effects for Bosses and regular enemies, I managed to find the Zelda: A link to the past's sound effects and give the respective dying sounds for them but not when they are getting hit (regular mobs damage sound for both).

-Custom music and animation delay fix: For the music I tried to minimize to the maximum the size of my music files without killing quality

 but even at 3657 ko it has a big delay before the music starts. Mostly the same thing for the animation, except for the dying boss fading animation it is much slower than normal.

-Button command memory fix: After choosing "cursor memory" in the game settings, if a character has Magic and Special skills in the battle menu list, the 3rd option will not be memorized the next turn, therefore having to go selecting it again instead of keeping space bar pressed to quickly end the turn. (Maybe I'm lazy but saves time)

Thanks in advance! :)

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Don't forget, aspiring writers: Personality isn't what your characters do, it is WHY they do it.
Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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