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So I'm adding unique weapons and armor into my game. Thing is though, is that when I define unique, I'm talking a rare item with many positive perks. That said, I don't want the obtain to be easy. There's this dungeon that I call bonus dungeon, which means this is a one time stage per major chapter that's accomplished by the player (up to 8 chapters, which means there will be a total of 16 unique items) in this dungeon has many boogey traps when it comes to chest opening. From level 1-3, some are known empty and some have slimes trapped in the chest, which will trigger combat when player opens them. The rest contain useful tools used for the upcoming fight in this dungeon. The fourth level will contain 3, dangerous mimics. The rest contain treasure.


Now here's my question. Should I put my first unique item in one of the mimics, or should I just put it into one of the chests? It's a tough call for myself to decide. And I know I made these mimic's a pain of ones arse.

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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