RMMV Need help removing level up message text.

Dralctig

Villager
Member
Joined
Jan 5, 2021
Messages
23
Reaction score
3
First Language
Spanish
Primarily Uses
RMMV
When the player's character levels up, a message text is displayed. This message can be changed in Database/Terms/Messages being as default "%1 is now %2 %3!".

In my game I'm using Level Up Events by HIME to achieve a more visual way to inform the player that they leveled up. So i don't need the default text message at all.

If I remove the default text, a blank window box appears anyway when level up.

If someone can help me in any way i'll be very grateful.
 

Eliaquim

Hakuen Studio
Veteran
Joined
May 22, 2018
Messages
1,888
Reaction score
1,364
First Language
Portuguese - Br
Primarily Uses
RMMZ
Hi!

In the event command to change level and change exp, there is a box that you can uncheck to not show the level up message:
1614336597537.png1614336716016.png

But how your actors are leveling up? Using the event command or a script call?
 

Dralctig

Villager
Member
Joined
Jan 5, 2021
Messages
23
Reaction score
3
First Language
Spanish
Primarily Uses
RMMV
They are leveling up in the classic way, with the exp received after each battle (battle processing event). Is in this case when I need deactivate the "Show Level Up" not in change level or change exp events. Thank you for your help any way.
 

Eliaquim

Hakuen Studio
Veteran
Joined
May 22, 2018
Messages
1,888
Reaction score
1,364
First Language
Portuguese - Br
Primarily Uses
RMMZ
Got it.
In this case, try to add this little hack as a plugin inside your project plugin manager:
JavaScript:
Game_Actor.prototype.shouldDisplayLevelUp = function() {
    if(SceneManager._scene instanceof Scene_Battle){
        return false;
    }else{
        return true
    }
}

So, in battle, it will not show the message of level up.
 

Dralctig

Villager
Member
Joined
Jan 5, 2021
Messages
23
Reaction score
3
First Language
Spanish
Primarily Uses
RMMV
It worked perfectly. Thank you!!!!!!!
 

Latest Threads

Latest Posts

Latest Profile Posts

Whenever I start on a new chapter, it doesn't feel like the next episodes, but more like sequels :)
It can be frustrating that so many commercial games have used up titles that might otherwise be great for a project.
Light up explosions with QABS and Community Lighting.
qcPQHt9.gif

Forum statistics

Threads
110,655
Messages
1,054,985
Members
143,779
Latest member
Epitaph78
Top