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- Jan 10, 2014
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What I would like is for people to be able to plant different seeds in different "plots" (events)
I have a script already which allows me to use items on events and set up as conditional modifiers. I've got this set up correctly, and it works properly. What I'm having trouble with is the following:
I have it set to establish a variable based upon what seed is planted for each plot. Then I have the event set up to read what variable is set along with a switch to properly return the proper crop at the proper time. The problem lies in the fact that it reads ALL the plots the same without differentiating which one was planted (like if I plant turnip seeds & eggplant seeds, it turns all of them into eggplants because the variable for that is further down the list than for the turnip, even though they are 2 separate variables..
How can I get each one to read it's own thing without misreading the assorted variables?
BTW: I tried self-switches but those are already used up on tilling, planting, & watering
I have a script already which allows me to use items on events and set up as conditional modifiers. I've got this set up correctly, and it works properly. What I'm having trouble with is the following:
I have it set to establish a variable based upon what seed is planted for each plot. Then I have the event set up to read what variable is set along with a switch to properly return the proper crop at the proper time. The problem lies in the fact that it reads ALL the plots the same without differentiating which one was planted (like if I plant turnip seeds & eggplant seeds, it turns all of them into eggplants because the variable for that is further down the list than for the turnip, even though they are 2 separate variables..
How can I get each one to read it's own thing without misreading the assorted variables?
BTW: I tried self-switches but those are already used up on tilling, planting, & watering

