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I am currently in the process in mzking a zombie survival game.

I am creating realistic hunger and thirst system but struggling making a realtime combat system.

It just needs to let the nemy attack the character on the map and also follow the characer without all the fancy combat chains just something that works for my early demo releaese.

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Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.

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