So I'm trying to figure out how inside of rpg_scenes I can match the bgm with my transition edits. To explain further the battle scene instantly transitions with this edit
Scene_Map.prototype.encounterEffectSpeed = function() {
return 0;
The transition fade in and out doesn't show due to this
Scene_Map.prototype.fadeInForTransfer = function() {
var fadeType = $gamePlayer.fadeType();
switch (fadeType) {
case 0: case 1:
this.startFadeIn(this.fadeSpeed(), fadeType === 0);
break;
}
};
Scene_Map.prototype.fadeOutForTransfer = function() {
var fadeType = $gamePlayer.fadeType();
switch (fadeType) {
case 0: case 1:
this.startFadeOut(this.fadeSpeed(), fadeType === 0);
break;
}
};
I can't figure out how I can make the bgm match as in play instantly along with the battle any edits I make to the bgm lines lead to a prompt "undefined is not a property" screen
Scene_Map.prototype.encounterEffectSpeed = function() {
return 0;
The transition fade in and out doesn't show due to this
Scene_Map.prototype.fadeInForTransfer = function() {
var fadeType = $gamePlayer.fadeType();
switch (fadeType) {
case 0: case 1:
this.startFadeIn(this.fadeSpeed(), fadeType === 0);
break;
}
};
Scene_Map.prototype.fadeOutForTransfer = function() {
var fadeType = $gamePlayer.fadeType();
switch (fadeType) {
case 0: case 1:
this.startFadeOut(this.fadeSpeed(), fadeType === 0);
break;
}
};
I can't figure out how I can make the bgm match as in play instantly along with the battle any edits I make to the bgm lines lead to a prompt "undefined is not a property" screen
Last edited by a moderator:

