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So I'm trying to figure out how inside of rpg_scenes I can match the bgm with my transition edits. To explain further the battle scene instantly transitions with this edit


Scene_Map.prototype.encounterEffectSpeed = function() {



    return 0;


The transition fade in and out doesn't show due to this


Scene_Map.prototype.fadeInForTransfer = function() {
    var fadeType = $gamePlayer.fadeType();
    switch (fadeType) {
    case 0: case 1:
        this.startFadeIn(this.fadeSpeed(), fadeType === 0);
        break;
    }
};


Scene_Map.prototype.fadeOutForTransfer = function() {
    var fadeType = $gamePlayer.fadeType();
    switch (fadeType) {
    case 0: case 1:
        this.startFadeOut(this.fadeSpeed(), fadeType === 0);
        break;
    }
};


I can't figure out how I can make the bgm match as in play instantly along with the battle any edits I make to the bgm lines lead to a prompt "undefined is not a property" screen

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