module BalloonFX
Event_Switch_ID = 10
Exclamation = ["Raise1", 80, 100]
Question = ["Confuse", 80, 100]
Music_Note = ["Sound1", 80, 100]
Heart = ["Recovery", 80, 100]
Anger = ["Buzzer1", 80, 100]
Sweat = ["Fall", 80, 100]
Cobweb = ["Sand", 80, 100]
Silence = ["Silence", 80, 100]
Lightbulb = ["Stare", 80, 100]
Zzz = ["Sleep", 80, 100]
end
class Sprite_Character < Sprite_Base
#--------------------------------------------------------------------------
# * Start Balloon Icon Display
#--------------------------------------------------------------------------
alias leum_balloonsoundfx_spritecharacter_start_balloon_swf5 start_balloon
def start_balloon
p(@balloon_id)
unless $game_switches[balloonFX::Event_Switch_ID]
case @balloon_id
when 1
RPG::SE.new(*BalloonFX::Exclamation).play if BalloonFX::Exclamation[0]
when 2
RPG::SE.new(*BalloonFX::Question).play if BalloonFX::Question[0]
when 3
RPG::SE.new(*BalloonFX::Music_Note).play if BalloonFX::Music_Note[0]
when 4
RPG::SE.new(*BalloonFX::Heart).play if BalloonFX::Heart[0]
when 5
RPG::SE.new(*BalloonFX::Anger).play if BalloonFX::Anger[0]
when 6
RPG::SE.new(*BalloonFX::Sweat).play if BalloonFX::Sweat[0]
when 7
RPG::SE.new(*BalloonFX::Cobweb).play if BalloonFX::Cobweb[0]
when 8
RPG::SE.new(*BalloonFX::Silence).play if BalloonFX::Silence[0]
when 9
RPG::SE.new(*BalloonFX::Lightbulb).play if BalloonFX::Lightbulb[0]
when 10
RPG::SE.new(*BalloonFX::Zzz).play if BalloonFX::Zzz[0]
end
leum_balloonsoundfx_spritecharacter_start_balloon_swf5
end
end
end