- Joined
- Mar 17, 2014
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- 13
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I'm trying to do some fancy stuff with enemy sprites but I'm not sure where to start, I've been digging through the coding to try and find the hierarchy to affect certain aspects, but it's a little confusing finding which script call will actually affect the sprites not the object.
Basically the main thing I'm trying to do now is to change the blendMode on one enemy sprite from 0 to 1 using a script call.
I'm thinking that if I were able to do this it would cause the enemy sprite to be in an addition blend mode? perhaps there is an easier way to do this that I'm not thinking of?
(What I'm trying to accomplish with this currently is just an invisible enemy without it actually being fully transparent, hoping that it will make the selection flash show up but not the enemy by using addition instead of transparency)
(I can't use a cut out of the actual background image because I have animated backgrounds)
Basically the main thing I'm trying to do now is to change the blendMode on one enemy sprite from 0 to 1 using a script call.
I'm thinking that if I were able to do this it would cause the enemy sprite to be in an addition blend mode? perhaps there is an easier way to do this that I'm not thinking of?
(What I'm trying to accomplish with this currently is just an invisible enemy without it actually being fully transparent, hoping that it will make the selection flash show up but not the enemy by using addition instead of transparency)
(I can't use a cut out of the actual background image because I have animated backgrounds)