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- Feb 22, 2016
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I'm currently working on some on-map utility skills Golden Sun style. I already got the meat of the skill to work. As in, if I go into the main menu -> skills -> Geokinesis, I can make the boulder move as intended. The problem is, I don't want players to have to go through all those menus every time they want to cast one of these on-map skills. I already have both YEP_MapSelectSkill & YEP_ButtonCommonEvents installed. I put the plugin command MapSelectSkill 9 1 2 into one of my Common Events, which is bound to Spacebar (for now). I understand that YEP_MapSelectSkill simply saves a skillId into a variable. But I'm not sure what to do w/ that variable after it's set. I simply want the game to use the skill as if the player had gone through all the menus w/o actually going thru the motions. Any ideas?