Need help - Vehicles

alberach

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I'm about to do the ending of my first project, but I can't quite figure out how to do what I want to do. I want the characters to have a converstion on the dock (that I know how to do), then have them board a waiting ship and sail off the screen. As the ship sails off, I want the screen to fade and have the credits start rolling. The problem is, I can't even get them to board the ship, let alone do all those other things I want to do. Can anyone help?
 

Shaz

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I will explain about vehicles, but I'll tell you first that you don't need them for this case.

The Get On/Off Vehicle command is what you use when you want to force the player to board a vehicle.  The player must be standing adjacent to the vehicle and must be facing it.  That's about all I can think of to let you use it.

However, you only need to use vehicles if you want to allow the player to move around in one - if you're giving control back to them.  Since you're doing a cutscene, you don't actually need to use a vehicle at all - you just need to make it LOOK like you're using one.

Do this by gathering followers, turning followers off, changing the leader's sprite (or everyone's sprite) to a vehicle sprite, setting THROUGH on, and possibly changing the speed.  Apart from the followers, you can do all of that inside a Set Move Route command.
 

alberach

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Awesome, thanks! This will be a huge help. Now let's hope I can figure out how to do that. :)
 

alberach

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And sadly, I can't. Everything else worked like a charm, but I can't seem to find the through command. What is that listed under? Also, how can I make it so the ship graphic doesn't just appear on the dock, but in the water next to it instead? Thanks again for the help. :)
 

Andar

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Please post the screenshots of your event, then we can tell you where the mistake is.


also


albarach, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.
 

alberach

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Sure thing, here's what I've got so far:

http://i.imgur.com/OIjv2J8.jpg

Sorry about the posts, I posted the second one right after trying Shaz's advice. I didn't know that would be a problem.What should I do in the future?
 

Andar

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I didn't know that would be a problem.What should I do in the future?
Just click on the edit button of your last post and add the info to that post instead of making a new one.
About your picture:


1) I'm assuming that the "control self-switch A=ON" is to switch the event to the second page?


If yes, the commands below that control self-switch will usually not be executed, such control self-switch should always be the last command on a page.


If no, then we need to see a picture of the second page to see how that is activated and what commands it contains.


2) If you changed the actor sprite to the airship and want to move that player, then the move route needs to be targeted on the player, not on "this event" - the move route target can be selected in the dropdown menu top left


3) To simulate airship movement, you need to set Trough=ON inside the move route - the buttom is in the middle of the right column of the move route window
 

alberach

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Thanks, it's working like a charm now. Just had to remove the self switch entry and add the through=ON command. Now, one last question, if you don't mind. Is it possible to change how fast the screen fades out? It's rather abrubt as it is now.
 

Shaz

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To change the default screen fade time you would have to adjust the scripts.  At the bottom of the Scene_Map script, you've got methods fadeout_speed and fadein_speed, both set to 30.  If you want it to take twice as long, change it to 60 instead.   Usually developers are guilty of slowing things down too much, so don't make it too long - players will get impatient.

If you only want to slow it down for some maps and not others, use a picture instead that is just black.  Do Show Picture with 0 opacity, Move Picture to change opacity to 255 over a certain number of frames/seconds, then transfer without fading, then Move Picture to change opacity to 0 over a certain number of frames/seconds, then delete the picture.
 

alberach

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Thanks for the response. Since I'm really not familiar with scripts yet, I think I'll wait for my next project to try that trick. Honestly, once I slowed down the vehicle's movement at the end, the fade out doesn't seem so abrupt anymore. Now I just need to figure out an opening cinematic, and the end credits. After that, the game is ready for beta testing. Can you suggest any good tutorials for those two subjects?
 

Shaz

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they would be subjects for new threads, if you can't find anything via searching ;)
 

alberach

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Lol, fair enough. Time to start hunting, I guess. Thanks again for the help. :)
 

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