Need help with a cutscene.

WolfDragon

Warper
Member
Joined
Jan 24, 2015
Messages
4
Reaction score
0
First Language
English
Primarily Uses
What i'm trying to do is this: The player speaks with an inn keeper and has a list of choices. One of the options should display some text and then transport the player outside the inn (map).

The player is invisible and a cutscene rolls, the scene is a sprite walking a set amount of steps then the screen goes black. The player and the sprite get moved to a different spot in the map.

The screen come back and (player still invisible) the sprite moves around, some text appears and then the player gets moved back to the inn where they where before(now visible).

My problem is that i'm having a bit of trouble with this (Can i even do this? Do i need a script for this?)

When i get the player out of the inn and outside where they need to trigger the event, the sprite follows the path but when the event reaches the end of its move route the game freezes.

Anyone know what I should do? ;_;   

Help.png

Sprite.png

Inn keeper.png

Sprite2.png
 
Last edited by a moderator:

Warpmind

Twisted Genius
Veteran
Joined
Mar 13, 2012
Messages
936
Reaction score
578
First Language
Norwegian
Primarily Uses
The "only trigger once" is simple enough - just add a switch to the event, and set up a new page for the Innkeeper's event with the switch active, lacking that cutscene.

Also, I think you'll need to put the cutscene event as an Autorun event on the map to which you teleport.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,355
Reaction score
7,668
First Language
German
Primarily Uses
RMMV
Anyone know what I should do? ;_;
You need to show us the event, so that we can check what you did wrong.
At first guess you made a mistake when switching off the event, because otherwise it would either repeat or not freeze, but we need to see what you've done to detect the bugs
 

Njalm2

Villager
Member
Joined
Jan 31, 2015
Messages
16
Reaction score
6
First Language
Norwegian
Primarily Uses
The problem is most likely that the move route is incorrect. It attempts to move the event into an occupied spot, thus preventing the action from fully resolving. If it cannot resolve, the game freezes.

From what I've seen, events cannot share tiles with other events or actors.

Hope this helps!
 
Last edited by a moderator:

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,355
Reaction score
7,668
First Language
German
Primarily Uses
RMMV
Independent of any other problem, there is a big no-go in your use of the transfer command.


Transfers to a different map will always break the regular execution of events, simply because upon entering a new map a lot of events are reset and restarted.


There are a few exeptions, but most commands after a transfer will not be executed, you need to give them on the map the player is transferred to.
 

WolfDragon

Warper
Member
Joined
Jan 24, 2015
Messages
4
Reaction score
0
First Language
English
Primarily Uses
The problem is most likely that the move route is incorrect. It attempts to move the event into an occupied spot, thus preventing the action from fully resolving. If it cannot resolve, the game freezes.

From what I've seen, events cannot share tiles with other events or actors.

Hope this helps!
Thanks for the help! that fixed it, I feel like an idiot lol, thanks so much :D
 

Nanaki_Fan

Veteran
Veteran
Joined
Jul 15, 2014
Messages
501
Reaction score
159
First Language
English
Primarily Uses
From what I've seen, events cannot share tiles with other events or actors.
Just wanted to add that as long as the "through" box is checked they can. I have alot of event tiles that when stepped on cause you to do stuff and move around which causes other events to move to you and through the other event tiles.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

Forum statistics

Threads
105,849
Messages
1,016,977
Members
137,563
Latest member
cexojow
Top