- Joined
- Jun 28, 2015
- Messages
- 219
- Reaction score
- 95
- First Language
- English
- Primarily Uses
- RMMV
Ok, I created a state that makes you simply attack your allies when the enemy casts it on you. The only problem is my character keeps attacking itself. So I figured I would simply create a new skill type specifically for that state, and give it its own skill that attacks all allies when cast and lock everything else(including standard attack) when in that state.
However, here's my problem: The character under the state never casts it. It just simply waits. I need it to attack allies with that spell so it hits everyone since I can't guarantee that attacks aren't going to hit the character afflicted, I basically want them to turn against their allies.
How do I get, I guess in a way, a "confused" character cast spells?
I tried my best to try to find something similar to what I'm trying to make, but couldn't find anything. If there's a thread discussing this, feel free to simply link me
However, here's my problem: The character under the state never casts it. It just simply waits. I need it to attack allies with that spell so it hits everyone since I can't guarantee that attacks aren't going to hit the character afflicted, I basically want them to turn against their allies.
How do I get, I guess in a way, a "confused" character cast spells?
I tried my best to try to find something similar to what I'm trying to make, but couldn't find anything. If there's a thread discussing this, feel free to simply link me
Last edited by a moderator:

