- Joined
- Oct 14, 2015
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- 11
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My game's battle will all take place on the map in a "turn" based combat using variables to store enemy stats.
Example: You walk up to a cow, you get engaged in combat, you have the options to Attack or Cancel (I want to add more commands.) When you press attack it uses stored variables to deal damage within the event to the mobs variable values.
Where I'm running into a problem is implementing magic/skills. I'm concerned this isn't possible but I HOPE someone can steer me in the right direction or maybe offer some other solution.
I'm currently using Yanfly's Map Select Skill: http://www.yanfly.moe/wiki/Map_Select_Skill_(YEP)
It does what I want within the combat, where I can pull up the skill to use but since it's not in "real" combat it obviously doesn't do anything. So I'm trying to figure out a way where I can use a conditional branch to check for what spell was used and use variables to keep doing the same thing, or if there is a way to store a spell's damage into a variable as common events that I can call within the event. Or any other method that someone might have an idea.
Right at the last line is where I'm stuck, I cannot figure out a way to pull a certain skills use into the event with conditionals, since it's not an option and I haven't been able to find any other plugins that allow this. If someone knows of one that would solve everything.
Note: Most of the player's controlled variables won't normally be given a value in the event, they will be brought up with a common event - this is mainly for easy testing purposes.
Example: You walk up to a cow, you get engaged in combat, you have the options to Attack or Cancel (I want to add more commands.) When you press attack it uses stored variables to deal damage within the event to the mobs variable values.
Where I'm running into a problem is implementing magic/skills. I'm concerned this isn't possible but I HOPE someone can steer me in the right direction or maybe offer some other solution.
I'm currently using Yanfly's Map Select Skill: http://www.yanfly.moe/wiki/Map_Select_Skill_(YEP)
It does what I want within the combat, where I can pull up the skill to use but since it's not in "real" combat it obviously doesn't do anything. So I'm trying to figure out a way where I can use a conditional branch to check for what spell was used and use variables to keep doing the same thing, or if there is a way to store a spell's damage into a variable as common events that I can call within the event. Or any other method that someone might have an idea.

Right at the last line is where I'm stuck, I cannot figure out a way to pull a certain skills use into the event with conditionals, since it's not an option and I haven't been able to find any other plugins that allow this. If someone knows of one that would solve everything.
Note: Most of the player's controlled variables won't normally be given a value in the event, they will be brought up with a common event - this is mainly for easy testing purposes.