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- Sep 4, 2017
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- Korean
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- RMMV
I'm currently making a puzzle game for a school project.
I got stuck in this "use-specific-item-to-proceed" process...
For example, let's say that the player has to use a key in front of a door.
My objectives are 1) assigning the right key to the door, 2) and showing a message if the player did not insert the right key and 3) making sure the key only works in front of the door (not making it able to use keys in the kitchen when I want to open the basement door or something.)
Ex) Player stands in front of a golden door and opens the item menu. Player uses a silver key. Message: Wrong key. The player opens the item menu. Player uses a golden key. The door opens. Player stands in front of a tree. The player opens the item menu and uses a golden key. Message: This is not the time to use that.
I've messed up with Select Items, Common Events and setting the player location as variables (doing this, however, did not allow my player character to move), but no luck. Could anyone guide me on how to achieve my goal/or inform me of a tool that allows me to do so? (I've found Yanfly's Advanced variable system, but it was not exactly what I wanted.)
I'm kinda new to this stuff + English is not my first language, so let me know if I made any mistakes. Thanks!
I got stuck in this "use-specific-item-to-proceed" process...
For example, let's say that the player has to use a key in front of a door.
My objectives are 1) assigning the right key to the door, 2) and showing a message if the player did not insert the right key and 3) making sure the key only works in front of the door (not making it able to use keys in the kitchen when I want to open the basement door or something.)
Ex) Player stands in front of a golden door and opens the item menu. Player uses a silver key. Message: Wrong key. The player opens the item menu. Player uses a golden key. The door opens. Player stands in front of a tree. The player opens the item menu and uses a golden key. Message: This is not the time to use that.
I've messed up with Select Items, Common Events and setting the player location as variables (doing this, however, did not allow my player character to move), but no luck. Could anyone guide me on how to achieve my goal/or inform me of a tool that allows me to do so? (I've found Yanfly's Advanced variable system, but it was not exactly what I wanted.)
I'm kinda new to this stuff + English is not my first language, so let me know if I made any mistakes. Thanks!
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