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 I had a thread of this in the support thread but the original question was answered and I think I would have a better chance of getting the follow up question answered here:

 I'm trying to set the game_actor in the game_party to a variable (so that each variable can be used to hold a game_actor's ID based on where it is in the formation at any given time). Using this, I can then set up Common Events that will let the player control multiple parties on the same map.

 Unfortunately, I have little understanding of Ruby Script so I'm really not sure of the syntax.

 here's what I'm guessing at:

if $game_party.members[x] == $game_actors[y];

  $game_variables[z] = y;

 else;

 end;

naturally, I would be changing the x, y, and z to the actual IDs of the game_party and game_actors.

 Also, anyone know if the game_party.members index starts at 0 or 1?

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