I had a thread of this in the support thread but the original question was answered and I think I would have a better chance of getting the follow up question answered here:
I'm trying to set the game_actor in the game_party to a variable (so that each variable can be used to hold a game_actor's ID based on where it is in the formation at any given time). Using this, I can then set up Common Events that will let the player control multiple parties on the same map.
Unfortunately, I have little understanding of Ruby Script so I'm really not sure of the syntax.
here's what I'm guessing at:
if $game_party.members[x] == $game_actors[y];
$game_variables[z] = y;
else;
end;
naturally, I would be changing the x, y, and z to the actual IDs of the game_party and game_actors.
Also, anyone know if the game_party.members index starts at 0 or 1?