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I have been working on very low numbers for Stats in my game which has just 5 Levels, To keep it very simple. The Default formula doesn't seem so good for it. Does anyone have ideas to replace the "Default" Damage Formula with something better suited to make it work around very low numbers ?
Stats like Luck, M.Atk or M.Def doesn't matter since i don't use them. Now Generally speaking 3 Tiers of Weapons would have stats like : 2 Atk, 5 Atk, 12 Atk and 3 Tiers of Defensive Armor would have stats like : 1 Def, 3 Def, 5 Def. Characters only gain minimal Stats (Negligible) on Level Up.
An Example of what i mean by "Very Low Numbers" :
(Min Value at Start of Game, Excluding Weapon and Armor Stats)
HP = 50 (Gain 25 HP every Level)
Atk = 3 (Gain 1 Atk every Level)
Def = 1 (Gain 1 Def every 3 Levels)
Agi = 1 (Gain 1 Agi every 2 Levels)
Stats like Luck, M.Atk or M.Def doesn't matter since i don't use them. Now Generally speaking 3 Tiers of Weapons would have stats like : 2 Atk, 5 Atk, 12 Atk and 3 Tiers of Defensive Armor would have stats like : 1 Def, 3 Def, 5 Def. Characters only gain minimal Stats (Negligible) on Level Up.
An Example of what i mean by "Very Low Numbers" :
(Min Value at Start of Game, Excluding Weapon and Armor Stats)
HP = 50 (Gain 25 HP every Level)
Atk = 3 (Gain 1 Atk every Level)
Def = 1 (Gain 1 Def every 3 Levels)
Agi = 1 (Gain 1 Agi every 2 Levels)
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