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Basically what I want to do is: After beating the final boss, the game proceeds to the end cut screen and fades to black. At this point the player is transported back to just before the final boss. The credits play. After that, you get sent to the save menu to save your game with the game clear data (basically after defeating the final boss, the journal entry/quest log/whatever gets filled in). after that, you return to the main menu. I'm trying to figure out how to get the return to main menu to only trigger the one time, instead of just returning to the menu any time I load the save.

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Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.
time for a new avatar :)

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