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So i'm trying to make 2 skills that give you Mp back under certain conditions but it seems like even if the conditions are true nothing happens, Ex: if the enemy is bleeding and user has state 88 he doesn't get 3 Mp nor 1 Mp...
Is the < ... Eval> wrong? or the code if so can someone help?
<After Eval>

if (critical) && (user.isStateAffected(87)) {

user.gainMp(6);

}

else {

user.gainMp(2);

}

</After Eval>
<Post-Damage Eval>

if (target.isStateAffected(3)) && (user.isStateAffected(88)) {

user.gainMp(3);

}

else {

user.gainMp(1);

}

</Post-Damage Eval>

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