- Joined
- Jul 6, 2019
- Messages
- 29
- Reaction score
- 3
- First Language
- english
- Primarily Uses
- RMMV
Been struggling on this one for a few hours.
Basically, I want the player to enter a house, then have an event character approach the player immediately upon entry, and say "follow me." The event character would then walk away, and the player would be able to move and follow the event across the house.
I have set the event to be on autorun, then to move toward the player and say the dialogue. The problem is that I can't figure out how to make the event move, and also to be in control of the player at the same time while the event is moving. I have tried numerous combinations of switches and parallel events, and I can't figure it out.
The problem seems to be that because the initial event is set to autorun, the dialogue keeps repeating itself unless I have the event movement command set to "wait for completion," which I do not want.
Pics of my eventing:

Basically, I want the player to enter a house, then have an event character approach the player immediately upon entry, and say "follow me." The event character would then walk away, and the player would be able to move and follow the event across the house.
I have set the event to be on autorun, then to move toward the player and say the dialogue. The problem is that I can't figure out how to make the event move, and also to be in control of the player at the same time while the event is moving. I have tried numerous combinations of switches and parallel events, and I can't figure it out.
The problem seems to be that because the initial event is set to autorun, the dialogue keeps repeating itself unless I have the event movement command set to "wait for completion," which I do not want.
Pics of my eventing:


