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- Feb 21, 2017
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Well, to begin with, I'm not so great at events. I am working with a System in my Game where a Monster spawns when a certain switch is turned on. It chases you and forces a Battle Encounter. Now the problem I have is.. Whenever I go to another map and come back, The Monster position seems to be reset to the tile where it spawns.
Is there a way to make the Game remember the location of the Monster ? I want to make it seem more like you can retreat to the other map, Get ready to face the monster and then go back and fight it where it was, Instead of repeating the Monster spawn -> chase phase. How do i accomplish this ?
Is there a way to make the Game remember the location of the Monster ? I want to make it seem more like you can retreat to the other map, Get ready to face the monster and then go back and fight it where it was, Instead of repeating the Monster spawn -> chase phase. How do i accomplish this ?


