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- Feb 21, 2017
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I have been working on a Mini Dungeon Crawler, Basically made of 23 x 13 Maps. So as you can imagine, Battles can't simply be random step encounters in a small map, It will lead to Player quickly leveling up and ruins the fun. I didn't like the idea of "Pre-defined" number of Battle encounters either, So i figured out a way to make it more interesting.
So, This is what I came up with :
The Default Encounter rate is set to 60. Player has his first 3 Encounters. After this however, the Encounter Rate doubles to 120. So now the Player has very less encounters. Soon after 3 Encounters at 120, The Rate now doubles to 240... And So on.
Basically, It will require increasing the Encounter Rate by "x" after "n" Encounters. Does anyone have any Idea on how I make this happen ?
So, This is what I came up with :
The Default Encounter rate is set to 60. Player has his first 3 Encounters. After this however, the Encounter Rate doubles to 120. So now the Player has very less encounters. Soon after 3 Encounters at 120, The Rate now doubles to 240... And So on.
Basically, It will require increasing the Encounter Rate by "x" after "n" Encounters. Does anyone have any Idea on how I make this happen ?


