- Joined
- Jul 10, 2018
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Hello all! This is actually the first forum question I've ever posted... anywhere; so bear with me. I'm also quite new to MV...
So, I've been making an RPG inspired by the Dark Souls series, but with very unique elements overall. I was excited by this new process, setting up the intro, getting foundations laid---but then I came across a problem. I've created event/enemies that follow you when you're in their line of sight using a plugin, and then attack when near (through battle-processing). When they are defeated, I've used a self-switch to create a carcass graphic.
To add upon this, I've added a system waypoints (basically bonfires). When you visit these waypoints you regain your health, are able to save and travel, and---here's the catch---I want enemies to be globally reset, somehow, someway. I know that you can use erase event to respawn an event when you re-enter the map, but I want all enemies (specific events) to reset when the player visits the waypoint; and only then.
Any ideas? I've combed the forums and even tried to experiment with my own alternatives, but since I'm not very familiar with MV terminology I couldn't find anything on the forum, and after many failed attempts at experimentation I became frustrated and quit...
Any and all suggestions welcome!!!
So, I've been making an RPG inspired by the Dark Souls series, but with very unique elements overall. I was excited by this new process, setting up the intro, getting foundations laid---but then I came across a problem. I've created event/enemies that follow you when you're in their line of sight using a plugin, and then attack when near (through battle-processing). When they are defeated, I've used a self-switch to create a carcass graphic.
To add upon this, I've added a system waypoints (basically bonfires). When you visit these waypoints you regain your health, are able to save and travel, and---here's the catch---I want enemies to be globally reset, somehow, someway. I know that you can use erase event to respawn an event when you re-enter the map, but I want all enemies (specific events) to reset when the player visits the waypoint; and only then.
Any ideas? I've combed the forums and even tried to experiment with my own alternatives, but since I'm not very familiar with MV terminology I couldn't find anything on the forum, and after many failed attempts at experimentation I became frustrated and quit...
Any and all suggestions welcome!!!




