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- Mar 24, 2013
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I am working on a game heavily influenced by my favorite RPG series, Final Fantasy. I would like to impliment some FF style game mechanics. Heres a list:
1. Allow a weapon to be also used as an item, and when used, cast a skill, eg, have a "Heal Rod" that casts Cure when used as an item.
2. There is a weapon that has a neat mechanic in one of the FFs (cant remember which one now). When the weapon is used to attack, it damages the user for x HP.
3. Another fun mechanic I would like to implement is a weapon that always gives crit hits, but costs x MP per attack. If you have less than x MP, the attack is normal.
4. And finally, of course, the Ultima Weapon. This weapon's ATK is based on the current HP of the user. The formula is different depending on which FFs version of the Ultima Weapon you are talking about. The most basic was in FF Anniversary Edition for the PSP, it was simply (CurrentHP/10).
Any thoughts on how to create these four mechanics in RMMV? I'm not above using plugins, as a matter of fact I am already using the Yanfly Engine as well as a couple of SRD's, Hime's, and BOB's. Thanks!!!!
1. Allow a weapon to be also used as an item, and when used, cast a skill, eg, have a "Heal Rod" that casts Cure when used as an item.
2. There is a weapon that has a neat mechanic in one of the FFs (cant remember which one now). When the weapon is used to attack, it damages the user for x HP.
3. Another fun mechanic I would like to implement is a weapon that always gives crit hits, but costs x MP per attack. If you have less than x MP, the attack is normal.
4. And finally, of course, the Ultima Weapon. This weapon's ATK is based on the current HP of the user. The formula is different depending on which FFs version of the Ultima Weapon you are talking about. The most basic was in FF Anniversary Edition for the PSP, it was simply (CurrentHP/10).
Any thoughts on how to create these four mechanics in RMMV? I'm not above using plugins, as a matter of fact I am already using the Yanfly Engine as well as a couple of SRD's, Hime's, and BOB's. Thanks!!!!
