- Joined
- Dec 23, 2012
- Messages
- 322
- Reaction score
- 124
- First Language
- English
- Primarily Uses
- N/A
So I am trying to make conditional branches where NPCs will have different dialogue if certain stats are high enough.
Basic concept:
-------------------------------------
If
Strength (in this case Bravery), is >= 20 NPC will say "dialogue b"
Else
NPC will say their default "dialogue a"
-------------------------------------
It is just the bolded part I can't figure out. The only option in cond. branch I'm not familiar with is Variable, and I'm assuming that's what I{ll need. Instructions needed.
thanks!!!!!
Basic concept:
-------------------------------------
If
Strength (in this case Bravery), is >= 20 NPC will say "dialogue b"
Else
NPC will say their default "dialogue a"
-------------------------------------
It is just the bolded part I can't figure out. The only option in cond. branch I'm not familiar with is Variable, and I'm assuming that's what I{ll need. Instructions needed.
thanks!!!!!
Last edited by a moderator:

