RPG Maker Forums

So I'm working on a game and one of my ideas for a mechanic is called "Attack Flavor."
Basically, to spice up how attacking works, attacking will open up Yanfly's Input Combo window, and four options will be available.
A regular attack.
A power booster, which incrementally boosts attack power but lowers accuracy in return.
An evasion booster, which will increase evasion to a maximum 80%.
And an accuracy and defense booster, which when used three times will act as a guard button (negating the need for an actual guard button).

So what I want to know is how can I make an attack apply these different states based on the number of times it is used?
For example:
When the power booster is used once, I want to multiply ATK by 125%, but decrease hit rate by 10% (9/10 chance to hit).
Then, when used twice, it will multiply ATK by 155%, but decrease hit rate by 33% (2/3 chance to hit).
Then, when used thrice, it will multiply ATK by 200% (x2 damage!) and increase critical rate by 20% (1/5 chance to crit), but will decrease the hit rate by 80% (1/5 chance to hit, therefore 1/25 or 4% chance to hit and crit).

Latest Threads

Latest Profile Posts

Don't forget, aspiring writers: Personality isn't what your characters do, it is WHY they do it.
Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
The biggest debate we need to complete on which is better, Waffles or Pancakes?
rux
How is it going? :D
Day 9 of giveaways! 8 prizes today :D

Forum statistics

Threads
106,049
Messages
1,018,547
Members
137,835
Latest member
yetisteven
Top