Need help with sv actor dimensions

rpgmakerxp

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Hi, so I've never made any sv actors from scratch before.  For that reason I used a file that already had the dimensions and characters on it, I just used the other characters as a guide, deleted them, used a grid 32x32, and I created my character.


That's where the problem is.  The dimensions of the original image were 1764x768 (pixels I'm guessing?). My image is a monster approximately half the size of the original character.


I tried putting it into the game as an enemy.  Despite the file having the same distance between the different images that had no changes(such as being knocked out), it still moves during battle. So it basically looks like the dead monster is crawling on the floor =/ ...


I tried putting the images closer and shrank the dimensions to 1048 x 768, but then there were instances where more than 1 monster would appear on the same location temporarily.


I also cropped the largest and smallest files of the monster.  The largest image of the monster is 69x69. The smallest is 58x32(knocked out).


I just want to understand how to determine the exact dimensions for ANY size of an sv actor image that I create, so this doesn't happen again.
 

YoraeRasante

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There are no set dimensions. If I wanted, the actor itself could be 1x1. As long as I follow the 9x6 pattern of the sheet, it is acceptable
 

Andar

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the problem here is that there are no absolute dimensions, only the relative structure - same as with any other sprite in the RM series.


An SV-battler consist of six rows of nine pictures each (with three pictures per pose). That is the only thing fixed.


If you want a single battler to be 32x32 (which is very small for MV), then the total sheet needs to be (9x32) x (6x32) or 288x192 pixel


If you want a single battler to be 48x48 (which is the tilesize of MV), then the total sheet needs to be (9x48) x (6x48) or  432x288 pixel


The original SV battlersheets are 576x384 (I don't know where you got your other numbers, they're wrong for everything) because the original sideview battlers are 64x64 in size.
 

mlogan

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Are you using MV or XP? Does XP even come with SV sprites?
 
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rpgmakerxp

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the problem here is that there are no absolute dimensions, only the relative structure - same as with any other sprite in the RM series.


An SV-battler consist of six rows of nine pictures each (with three pictures per pose). That is the only thing fixed.


If you want a single battler to be 32x32 (which is very small for MV), then the total sheet needs to be (9x32) x (6x32) or 288x192 pixel


If you want a single battler to be 48x48 (which is the tilesize of MV), then the total sheet needs to be (9x48) x (6x48) or  432x288 pixel


The original SV battlersheets are 576x384 (I don't know where you got your other numbers, they're wrong for everything) because the original sideview battlers are 64x64 in size.
Yes I have this.  It's 9 columns of images across, but 6 rows horizontally.  I used a downloaded sv battler(much larger than the chibi ones from mv) that had the dimensions of  1764x768. All I did with it, was place lines around it and deleted all of the images, then I used that as a guide as to where to place the ones I create.


The issue I'm having is that the monster moves side to side despite having the same distance between each image on the actual file itself.  This is a problem when I want it to remain still such as when it fainted or is asleep.  I am pretty sure this happens because the dimensions of the file are too large for the monster I created. In particular, the width. I'm just not sure how to determine the exact dimensions needed to make sure when it's asleep/fainted it doesn't move side to side.
 

YoraeRasante

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Can you show us the image?
 

Andar

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The issue I'm having is that the monster moves side to side despite having the same distance between each image on the actual file itself.  This is a problem when I want it to remain still such as when it fainted or is asleep.  I am pretty sure this happens because the dimensions of the file are too large for the monster I created. In particular, the width. I'm just not sure how to determine the exact dimensions needed to make sure when it's asleep/fainted it doesn't move side to side.
This is because you came to it from the wrong side.


If a battler moves from side to side, then that means that at least one of the animations is not centered in its cell relative to the other parts.


To prevent that, you need to start with a single image. How big is your single base image? That is what you need as a base number.


Multiply that by the number of frames, and copy it into each cell, and it will remain centered. And then you can modify one or two of those copies to create your animations.


If you can't recreate that but need to edit the existing sheet, then the distance between the picture and the framework (and NOT the distance between two pictures) need to be the same everywhere.
 
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rpgmakerxp

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This is because you came to it from the wrong side.


If a battler moves from side to side, then that means that at least one of the animations is not centered in its cell relative to the other parts.


To prevent that, you need to start with a single image. How big is your single base image? That is what you need as a base number.


Multiply that by the number of frames, and copy it into each cell, and it will remain centered. And then you can modify one or two of those copies to create your animations.


If you can't recreate that but need to edit the existing sheet, then the distance between the picture and the framework (and NOT the distance between two pictures) need to be the same everywhere.
This worked. Thank you.  I also discovered the grid is actually the same dimensions as the largest image. I had no idea...
 

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