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- Jun 14, 2015
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Hi, so I've never made any sv actors from scratch before. For that reason I used a file that already had the dimensions and characters on it, I just used the other characters as a guide, deleted them, used a grid 32x32, and I created my character.
That's where the problem is. The dimensions of the original image were 1764x768 (pixels I'm guessing?). My image is a monster approximately half the size of the original character.
I tried putting it into the game as an enemy. Despite the file having the same distance between the different images that had no changes(such as being knocked out), it still moves during battle. So it basically looks like the dead monster is crawling on the floor =/ ...
I tried putting the images closer and shrank the dimensions to 1048 x 768, but then there were instances where more than 1 monster would appear on the same location temporarily.
I also cropped the largest and smallest files of the monster. The largest image of the monster is 69x69. The smallest is 58x32(knocked out).
I just want to understand how to determine the exact dimensions for ANY size of an sv actor image that I create, so this doesn't happen again.
That's where the problem is. The dimensions of the original image were 1764x768 (pixels I'm guessing?). My image is a monster approximately half the size of the original character.
I tried putting it into the game as an enemy. Despite the file having the same distance between the different images that had no changes(such as being knocked out), it still moves during battle. So it basically looks like the dead monster is crawling on the floor =/ ...
I tried putting the images closer and shrank the dimensions to 1048 x 768, but then there were instances where more than 1 monster would appear on the same location temporarily.
I also cropped the largest and smallest files of the monster. The largest image of the monster is 69x69. The smallest is 58x32(knocked out).
I just want to understand how to determine the exact dimensions for ANY size of an sv actor image that I create, so this doesn't happen again.


