Need help with Theo_AnimBattleBack

Discussion in 'RGSSx Script Support' started by BuzzGaming57, Feb 12, 2019.

  1. BuzzGaming57

    BuzzGaming57 Big Chungus - Featuring Dante from Devil May Cry. Member

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    This script has been causing me trouble ever since I've started to use it, but it's the only one that can do what I'm trying to achieve with my game currently. It's supposed to let you have animated battle backs during encounters, but I keep getting an error message that says that the game can't find the graphic for the battle back I'm using. I have followed the instructions to a tee, but still the same error every time. Here are a few screenshots of what I'm talking about:

    [​IMG]

    [​IMG]

    [​IMG]

    Edit: I added 0 infront of the first 9 images, but I still get the same error.
     
    Last edited: Feb 12, 2019
    #1
  2. MushroomCake28

    MushroomCake28 KAMO Studio Veteran

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  3. Shaz

    Shaz Veteran Veteran

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    The exact text of the error message would be helpful. Please include it next time.

    crookedcop_01.png
    crookedcop_02.png
    crookedcop_03.png
    crookedcop_04.png
    and so on

    If this is what you're saying you've already done, then we need the exact error message (screenshot would be preferable).

    Please also post a link to the original script - the forum thread or blog post where it's introduced, if possible, so we can see the author's additional comments and any Q&A that's happened.
     
    #3
  4. mlogan

    mlogan Global Moderators Global Mod

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    I've moved this thread to Script Support. Please be sure to post your threads in the correct forum next time. Thank you.

     
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  5. BuzzGaming57

    BuzzGaming57 Big Chungus - Featuring Dante from Devil May Cry. Member

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    Okay, so it's working and all. But I have one more question; how do I change the battle back right before a battle instead of setting it on the specific map?
     
    #5
  6. Shaz

    Shaz Veteran Veteran

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    I don't know that you can. Because you didn't provide the link like I asked in my previous post, I can't go and take a look.
     
    #6
  7. TheoAllen

    TheoAllen Self-proclaimed jack of all trades Veteran

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    Code:
    $game_system.anim_bb = "keyname"
    If y'all looked at their screenshot, I actually stored the key inside the class Game_System
     
    #7
  8. Shaz

    Shaz Veteran Veteran

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    doesn't show how it's used or retrieved though, so anything I said would have been an assumption or guess.
     
    #8
  9. BuzzGaming57

    BuzzGaming57 Big Chungus - Featuring Dante from Devil May Cry. Member

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    Thanks for the help, its all working now.
     
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