dinhphucle

Villager
Member
Joined
Dec 5, 2021
Messages
6
Reaction score
2
First Language
Vietnam
Primarily Uses
RMVXA
Hi, i'm currently using Yanfly Battle Command list, which helps me customize the battle command menu. However, i have problems adding new command to the battle command window. Does anyone know how to do it? I'll be glad if you can help me with this, thank you.
For your information: i'm making a Persona fangame project. I was going to add a new command to the battle command menu which is Change Persona. The Personas are assigned as Class. How can i add new command to the battle menu which can show up Class menu and allow me to change class for my character? I also use Yanfly Class System, it was said to be compatible with the Battle Command List script but i can't do anything more
 

mlogan

Global Moderators
Global Mod
Joined
Mar 18, 2012
Messages
16,353
Reaction score
9,058
First Language
English
Primarily Uses
RMMV

I've moved this thread to Script Support. Thank you.

 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
34,763
Reaction score
8,973
First Language
German
Primarily Uses
RMMV
basically all regular commands are skills or items.
So unless you want to really reprogram everything, you'll need to provide that function as a skill - probably best as a skill that calls a common event and let the common event handle the changes.

once you have that skill functional, you'll have to handle the timing (by default common events are handled on the end of a turn, but that can be changed with the action sequences) and other effects, but you can come back here for more help when you're there.
 

dinhphucle

Villager
Member
Joined
Dec 5, 2021
Messages
6
Reaction score
2
First Language
Vietnam
Primarily Uses
RMVXA
basically all regular commands are skills or items.
So unless you want to really reprogram everything, you'll need to provide that function as a skill - probably best as a skill that calls a common event and let the common event handle the changes.

once you have that skill functional, you'll have to handle the timing (by default common events are handled on the end of a turn, but that can be changed with the action sequences) and other effects, but you can come back here for more help when you're there.
Can you teach me how to create this common event skill step by step? I understand the concept but i don't know how to actually do it
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
34,763
Reaction score
8,973
First Language
German
Primarily Uses
RMMV
you basically make a common event, and then attach it as an effect to the skill.

and the common event is nothing but a show choice asking what class is wished, followed by a change actor class command after that - it should not be difficult unless you're using dozen of actors and dozen of classes, and even then it's more tedious and long than difficult.
 

Latest Threads

Latest Posts

Latest Profile Posts

Awright ya marshmallows! :kaopride: Here's a peek of what Alice's 8-bit Gothic gonna be like! EXPECT IT! (...in 2025?) :kaoswt:

alice_gothictiles.png
SF_People3_4 added!
index.php

Finds notes for an old side project... Oh, that's right, the two tracks that sounded really cool and gave inspiration for the big bad in that game... Spends day working on cutscene from old notes, looks okay, now lets slot in the first track... um... I did have those tracks??? It was a year or so ago but I did buy them didn't I?
CA9mtHJ.gif

Everything is really confusing for me

Forum statistics

Threads
118,588
Messages
1,117,151
Members
155,655
Latest member
Pepperboi
Top