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Hi again!


I'm a little bit confused about yanfly's action sequence plugin when it comes to missile  attacks. at the normal attack skill which is the first skill by default, I've inserted yanfly's basic notetags that yanfly gave on this forum. there's an if, else statement there that when you are using a missile character, it would prevent that specific ranged character to go point blank range and just take a step forward.

Now my question is, how do I implement this missile command to other characters?



I wanted my fire mage to do a  chanting action (that you would normally see when using a skill by default) as his normal attack animation instead of the melee action.
I tried using yanfly's weapon animations to change my fire mage basic attack animation into a chanting animation. it did what i wanted but instead of just moving one step forward then attack, my fire mage still went at point blank range.

thank you again! :D

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