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- Nov 18, 2015
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I've looked through the forum a bit and searched for a possible answer, but nothing really helped me. I have both AttachAugments and ItemPicture from Yanfly... You can use them together to change the picture that an item uses after you attach an augment. It's a pretty cool feature and had a lot of uses.
But it also has its drawbacks. If I want to use the augment on another type of item, say instead of a sword I use it on a staff. but the image will always be of the sword regardless of what you attach it to. I could make multiple augments and just make them exclusive to the weapon/item type, but that's tedious and time consuming.
I tried using the lunatic function on it and got something like this:
The problem is... this doesn't work and I can't figure out how to make it work. Thus, come to the forums and hope the gurus that are here can help me out.
Thank you
But it also has its drawbacks. If I want to use the augment on another type of item, say instead of a sword I use it on a staff. but the image will always be of the sword regardless of what you attach it to. I could make multiple augments and just make them exclusive to the weapon/item type, but that's tedious and time consuming.
I tried using the lunatic function on it and got something like this:
<Augment Attach Eval: Armament>
if (actor.isWtypeEquipped(1)) {
item.applyAugmentSetPictureImg(item, "Force3", 0, true);
}
if (actor.isWtypeEquipped(2)) {
item.applyAugmentSetPictureImg(item, "Power1_", 0, true);
}
</Augment Attach Eval: Armament>
The problem is... this doesn't work and I can't figure out how to make it work. Thus, come to the forums and hope the gurus that are here can help me out.
Thank you