Need ideas for floor puzzles

Xenotaff

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Hello! Well, I'm planning on having like a four floor building, but instead of having monsters in it, I want to put some sort of puzzles that the player will need to resolve in order to continue. i want each floor to have from easy to moderate puzzle to resolve. For example, one floor that wont have anything but to answer a question, if wrong, then player will get in a fight. If not can advance.

Not sure what else to do... I saw those rocks puzzles but doesnt seem very interesting.

I'm looking for something fun, but not that hard. I want player to enjoy and have fun.
 

Willibab

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I am bad at puzzles myself but I always think about where the puzzles are (Boulder puzzle in the middle of an office building would be weird) and who made the puzzles (in the game) and for what purpose. What was their motivation to put it there? And what tools are available to you? Do you have any skills that can be used outside of battle? Like stealth? Jumping? etc?

If none of these apply then I agree with @TheoAllen, Im not a fan of puzzles (Resident Evil ones are fun though) but the slipping ones are usually fun. Also boulder puzzles, they tend to not be too hard. (I suppose most puzzles I come across is from pokemon games xD)
 

KawaiiKid

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Here is a puzzle that your players will absolutely love. Have a room with a bunch of interactable objects. Make them randomly click and buzz and reset and stuff. The catch is, the actual way to beat the puzzle is to not have any input for 40 seconds. No movement, no interacting with anything, no pausing, just standing still for 40 seconds.
 

Ami

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Landmine, wrong steps: damaging your HP
 

EntangledPear

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Maybe have a door to next floor that only opens when you finish a picture, or put some pieces in the correct order (you can have hints about that), basically find all the pieces and put them where they should be. Like, you have a clock face, you need to find gems to put in the right holes for 3, 6, 9 and 12 and then you have to set the correct time, given in a riddle.
 

ZombieKidzRule

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It all depends on how your game is designed. But if you are giving hints to your player, maybe a number code puzzle where the player has to input 3 numbers in a certain time limit.

Tell the player the room decorations provide all the clues they will need. Then have objects in the room that match a number for the code.

Like 8 wall lights, 5 desks, 6 windows. So the code is some combination of those numbers.

That could be challenging though. Maybe have a riddle that gives a significant hint for the order that the objects go in for the code.
 

LordOfPotatos

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here are some I have come across. these do require a little work to make though:

-the floor's tiles light up when you walk over them, you have to light every tile up without stepping on any tile that is already lit up. the objective is to find a route that lights every tile up and gets around all the obstacles.

-there are blocks on the floor that the player can push around, but they have specific shapes like L, T, S, I, +, etc. they're jumbled together and can't be pushed through each other. the objective is to open a path through the blocks.

-there are multiple levers that add or remove obstacles from the floor, but each obstacle is tied to more than one lever (such as "this obstacle is removed if A is turned on AND B is turned off"). the objective is to decipher what combination of levers opens a path.

-there are jump panels on the floor and slots beside them. there are also different kinds of batteries spread around the floor. to use a jump panel you must put a battery on it's slot, and the jump's distance depends on the kind of battery you use. the objective is to find what jump panels you need to reach the end and what batteries you have to use on each of them.

-there are multiple closed doors and recharge spots in the floor and an energy counter at the start of the puzzle. opening a door decreases the energy counter by a specific amount and activating a recharge spot increases it by a specific amount. the objective is to find a sequence of doors and recharges that gets to the end without running out of energy.

-there is a maze with 1 or more sets of doors that rotate when a button is pressed, and a bunch of buttons spread through the maze. the objective is to find a route through the maze by alternating the doors to open different paths.

that's all I can recall right now.
 

HumanNinjaToo

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For some inspiration, I suggest checking out Lufia 2: Rise of the Sinistrals. Classic RPG on SNES. If you can manage to play it, great because it's awesome. This is one of the first SNES RPGs I can remember implementing a lot of puzzles in the dungeons. I searched Lufia 2 puzzles in YouTube, here is the link.

There were sliding puzzles, colored tetris type puzzles, throwing ice blocks in lava puzzles, all kinds of interesting things for the time.

You may check out Zelda and Illusion of Gaia for inspiration, I remember those also had some puzzles in them.
 

MAH1RO

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Not really a floor-puzzle but a puzzle type I really like (but that is kinda hard):

1. You get the beginning of a story/poem that has a question and you have to choose one of multiple answers. Or it has no question, but you have to choose how to logically continue the story.

2. When you made your choice, you get the next part (so you think you were right), depending on the answer and you have to make a second choice.

But then it does not continue. You are confused because the second choice seemed to be easy and you are sure you picked the right one.

The twist:
For the first choice there was an obvious (fake) answer and another one with a (maybe even philosophical) deeper meaning. A meaning for your character, the story, or the place that the puzzle is in (and some filler answers of course).
But even if you gave the wrong answer, you get the second story/question/whatever. But for every answer there is a different second part. So only if you made the 1st choice correct, you get the correct 2nd part. All other 2nd parts are misleading.

It may be easy for some players, for others hard, because you have to think a bit outside of the box to understand that not necessarily the second answer was the problem, but already the first one. Depending on what story/poem/question you tell, you can change the challenge.

Edit: You could make it to a floor puzzle if you create a small labyrinth with some doors in it. and depending on your answer one of the doors opens.
 

nbgamemaker

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pushing boulder puzzles, slippery floor, and predetermined path are pretty easy and well known puzzles to implement.
 

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