- Joined
- Jan 13, 2014
- Messages
- 18
- Reaction score
- 0
- Primarily Uses
I don't want my games fighting system to be like final fantasy, where a random encounter happens and you jump into battle mode and click fight, skills etc and take turns with the enemy fighting.... im not about that for this project.
I feel like this may be a difficult thing to put together, but I pretty much want it so the character youre playing as has to navigate through the place youre in and ill have random invisible events sliding around the place and if it touches you then itll appear and music plays and you have to press space to hit/shoot/cut it until it dies. and it can hit you too. You dont get brought into a battle rpg mode (or whatever its called lol) where you take turns with the enemy and party members... then when it dies the music goes back to normal and itll go back to random invisible events roaming around until it touches you again.
I hope i was detailed enough, the fighting is like playing zelda or something where you just press space to attack
I feel like this may be a difficult thing to put together, but I pretty much want it so the character youre playing as has to navigate through the place youre in and ill have random invisible events sliding around the place and if it touches you then itll appear and music plays and you have to press space to hit/shoot/cut it until it dies. and it can hit you too. You dont get brought into a battle rpg mode (or whatever its called lol) where you take turns with the enemy and party members... then when it dies the music goes back to normal and itll go back to random invisible events roaming around until it touches you again.
I hope i was detailed enough, the fighting is like playing zelda or something where you just press space to attack


