need more help please

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Evil

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ok now I got my quest finished and everything works but when npc joins party the event doesn't go away so now he is in party and still walking around on map offering the quest help!?!?!?

Also can I make it rain on town map
 

Shaz

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Add a new event page to your NPC event and condition it by a self switch. Then on the previous page where you add him to your party, turn the self switch on.


To make it rain, you need to use a Set Weather Effects command. For this, create a parallel process event that has that command, followed by an Erase Event command. That'll make it rain each time you go into this map. However, you will also need to turn the rain OFF on any map you can then transfer to where you DON'T want rain. So either on the transfer event itself, or on a similar parallel process event that erases itself, you'll need to do another Set Weather Effects command to turn it off.


Please make your thread titles more meaningful in future, so it's easier to see what you need help with, prior to opening the thread
 

Evil

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I tried self switch 

he has self switch A already from first two pages and then I tried self switch b on the other two but it stops the first two pages from working

oh yeah i got the rain part still stuck on this dang quest if I do self switch b on page three and turn it on on page 4 he isn't there at all until i get rid of them

I have tried every variation of the self switch but it won't make him disappear someone please help
 
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Andar

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I tried self switch 

he has self switch A already from first two pages and then I tried self switch b on the other two but it stops the first two pages from working
Then you've mixed up with the wrong conditions for the self switches. When we're talking about conditions, that's the area top left of the event, NOT a conditional branch in the content area.

You need that empty page (NO command in the content area, no sprite) to be conditioned to the self switch B only (no other conditions set, but that one is vital), and the only control self-switch-command for that self-switch B should be after the NPC joins the party.

You can also post the screenshot to one of the free file hosters and link it here if you have problems attaching it.
 

Evil

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ok well picture 1-2 is page one and 3-4 is page 2 5-6 is pages 3 and 4 i had to scroll down on the first two pages sorry

no matter what i do he wont disappear1.jpg2.jpg3.jpg4.jpg5.jpg6.jpg
 

Shaz

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No, when you add him to the party, turn on self switch B.


You've got a page conditioned by B, followed by a page that does nothing but turn B on. That's not right.


What's happening is that it's looking at your event pages from the last to the first, and as soon as it finds one whose conditions are met (page 4) it makes it active.


There are a few things wrong with your events. First - I don't see where you actually add the new player to your party. When you've done what he asked you to do and he joins the party, you need to have a Change Party Members: Add Mark command so he actually JOINS the party. THERE is where you need to turn on self switch B. Then get rid of tab 4 altogether.


Now, apparently you have to kill 10 rats, and when he asks you, you say you've killed them all, but your conditional branch only checks to see if ONE has been killed. So if you only kill 1 and leave the other 9, this will still happen ... unless you have a troop of 10 rats. But that's a different matter.
 

Andar

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The problem is page 4, which takes precedence over 3.

Erase that page and put the control command at that place of page one or two after which you want him to disappear

Edit: Shaz was faster, follow her advice
 
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Evil

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ok omg I didn have him join party but was gonna try to add a seperate event to add him to party since it wasn't working sorry let me paste the new pics

added him where he was before i edited code

1.jpg

2.jpg

3.jpg

4.jpg

5.jpg

6.jpg
 

Evil

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here is pics with him in party

and i have everything set up in troops 

I changed it to one so it would be easier to test lol

sorry but killing all those rats over and over again lol started to get annoying

second 1.jpg

second 2.jpg

second 3.jpg

second 5.jpg

seond 4.jpg
 

Evil

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I can't get him to go away after i turn in quest
 

Andar

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The control self switch B command is in the wrong line.

You need it immediately after the "add actor Mark" command.

At the moment it's in the else branch of the "rat killed" conditional branch, which means it will only happen if you trigger that event before killing the first rat. - and then only if you tell yes without having killed one rat...
 

Evil

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sorry I'll be more careful

OMFG  thanks so much andar

now I'm wanting to make a scene before the game loads the starting point with the main char in it 

like after you click start a black screen with text bubble comes up telling information about the story

and then it comes to the map of starting town but at night and main char walks through town to his 

brothers house where all his friends are hanging out and playing cards then there is a bunch of

dialogue then screen fades to black and fades back in on starting point 
 
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Celianna

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I think you need to spend more time with tutorials. Regardless, tint the screen to black, show your dialogue, and tint it back to normal once you're done.


Since your original question was answered, I'll be closing this.


This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.
 
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