Recruitment details are below! If you'd like to be a part of Colonist, just drop a post here or on the blog and we'll talk! Colonist is an exploration/simulation game. There's no combat, no gory battles and wars and no villain to combat. Sound boring? Well you're stuck in the wilderness of a new region with a small group of people ready to set up a new colony in the name of their kingdom far away and they're relying on you to find somewhere safe, they're relying on you to go out into the world and find the materials they need to build, they're relying on you to develop this small group of people into a sustainable village and eventually, a thriving city! The story is that you are, as stated above, colonising a new region. Once your Town Hall is settled, it will be up to you to explore the lands around the village and find materials and supplies. You have forests and caves to delve into in a search to find wood, ores, minerals and even lost treasures, with which you can return to the village and supply whatever construction you wish, whether it be a shop for more advanced drills or scouting post to help you find better caves to explore. It's your choice! You'll have plenty of responsibility to build up the town, but once it's done, you may well be deserving a promotion, to take on some more tasks to help your village develop to its fullest! What does it feature? Relaxed, combat-free gameplay with a focus on exploration, simulation and discovery A pixel-movement ABS with options to dig freehand with tools and shovels or to fire fancy Drill Guns at the rocks and destroy them from afar! Your decisions are what matters in the development of the village, build what you want first. If you have the materials, you have the choice! Update-based game releases. A base game will be released and extra quests and expansions will be released thereafter to keep playing regular Randomly generated ores and materials, so repeating caves can give different results each time! Screenies? None yet, as the game is being rebuilt from scratch with the new team, but there's attached thumbnails of the previous version and the blog (below) will be updated as the game progresses. Other Details/Blog! You can check my blog covering details of the progress at Pixel Brady, which will have any other details, plans, updates and such, as this thread will be left with announcements for changes, whereas the blog will be updated regularly with...whatever happens! Who do we need? Artistic Troops - We need pretty new tilesets made up for the game, but artists can do anything graphically they like; characters, tiles, parallaxes, maps etc Scripting Soldiers - So far no one in the crew knows anything about scripting, so any scripter at all is a champion. We are using some scripts in game already. Other Contributing Champs - I don't think anything else is essential right now, but that doesn't mean we couldn't use the help. Any and all help is appreciated and we'll gladly take on anyone who's enthusiastic and think they can make a contribution! Who do we have? Pixel Brady - Events, Art, Concept Natumia - Events, Mapping, Concept OniEliteZ (thegirlwithnoname) Samven (if he agrees to join) - Writing Credits: Khas modern algebra Celianna & Lunarae DoctorTodd VM of D.T.