old jrpg gamer
- Dec 5, 2017
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By full move route I mean manually inputting the movements, up 2, left 5, etc. That's how I have it now and it's working, the MOVE TO: command is not doing the trick.yes it should be avoiding non-passable tiles. as long as the x, y are the correct numbers and that ending location is a passable tile.
and what do you mean by "full move route" it is only 1 command
That seems to have done the trick. Also, there is one more thing I forgot about - how do I make the characters appear in position when I move to the map after the day switch has been flipped? Like the 2 NPCs you've helped me work through, they make their first move when sunrise is flipped on, but if sunrise is already flipped on before I enter the map, is there a way to make them appear at their destination rather than walk there? This one is NOT a big deal at all and I can definitely make do without it.right, variable only good for progressive dialog. change it to a switch then