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I have an event, we will call it “EVENT MASTER”, that manages everything on the current map screen and is supposed to change a variable value for variable “NPCVAL” that is used to control the behavior of a second event that runs parallel to it.
At the start NPCVAL = 100000
The second event that runs parallel to “EVENT MASTER” is called “EVENT2”.
“EVENT2” contains two event pages.
The first event page of “EVENT2” has no conditions of execution except for a control switch that is always enabled at this part of the game.
The second event page of “EVENT2” has the following conditions:
My problem is this:
Everything seems to work perfectly up until the variable “NPCVAL” is changed to 95000.
Once that happens, EVENT2 does not successfully switch to the second event page from the first. This means something is either not happening properly on the first event page of “EVENT2” OR something is wrong with the second event page causing it to never take over control from the first event page.
The first event page from “EVENT2” looks like this:


THE second event page from “EVENT2” looks like this:

I am thinking that the loop structure on the first event page is the problem.
Within EVENT2, I need the NPC to run around a set path until “NPCVAL” = 95000
At that point, I need EVENT2 to stop doing the first event page and switch to the second event page.
Is there anything I can adjust either on event page 1 or event page 2 that will make it work the way I need it to?
Any help would be greatly appreciated.
At the start NPCVAL = 100000
The second event that runs parallel to “EVENT MASTER” is called “EVENT2”.
“EVENT2” contains two event pages.
The first event page of “EVENT2” has no conditions of execution except for a control switch that is always enabled at this part of the game.
The second event page of “EVENT2” has the following conditions:
- Value for variable “NPCVAL” >= 94999
- Self-Switch A = ON
My problem is this:
Everything seems to work perfectly up until the variable “NPCVAL” is changed to 95000.
Once that happens, EVENT2 does not successfully switch to the second event page from the first. This means something is either not happening properly on the first event page of “EVENT2” OR something is wrong with the second event page causing it to never take over control from the first event page.
The first event page from “EVENT2” looks like this:


THE second event page from “EVENT2” looks like this:

I am thinking that the loop structure on the first event page is the problem.
Within EVENT2, I need the NPC to run around a set path until “NPCVAL” = 95000
At that point, I need EVENT2 to stop doing the first event page and switch to the second event page.
Is there anything I can adjust either on event page 1 or event page 2 that will make it work the way I need it to?
Any help would be greatly appreciated.
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